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The landscape

Landscaping

Landscaping

Not everything in virtual worlds are indoors. Sometimes you have to go out in the sun.

Plants and trees are often low polygone stuff that can fill up between the buildings or complex objects. Its important to place some open spaces in your simulation. We are not always indoors in real life. Well maybe i am. Have to buy a laptop i can take out on the grass.

 more landscaping

But anyway making open spaces also saves polygons and textures for the more confined spaces of a game or simulator and makes it more exiting when you go from inside to outside.

Another good thing is that there are a lot of people that create plants for free ready to download. So it also saves you some money.

Another very nice way to create a outdoor landscape is to use water. Water makes a moving and often sounding addition to the open space and puts in a little action if your plants are static.

Soundscapes

Eudora Second life

Sound: To ad reality.

Every world needs a full range of sounds both in the background and for vehicles and gadgets. Most sounds can be created by just recording it and then do a clean up on the file. Others requires you to create the sound from scratch by mixing midi and wave sounds. A sound can take as much time to make as total 3D build and its often really important for the ambiance of the scene.

Lighting

Lighting

World lighting

I have been doing 3d graphics for a long time now. Its all about that little triangle. How many and how to use a texture or not. Just to make it take as little process power as possible. Effective use of spaces to separate groups of objects and now days how to make download as small as possible. Then there are some more things to think about like shadows, ambient occlusion and what kind of shaders that the viewer software uses. Reusing objects and textures are important. Trying to cut frame rates on the graphics card and making the build a nice experience for the viewer.

Area lighting

I see some great builds in games and in Second life that sometimes blow my mind. How did they do that? When I analyze it. It´s always really good use of triangles, space and texture. That is what I want to do. That is what 3D graphics is all about.

Design work

Design objects

A world do not only contain landscapes and buildings. Every world or game are full of usable objects that the player can drive or use in different ways.

Boats and planes

All the products on the pictures are created for the inhabitants in Second life. All the vehicles are drivable and flyable. The furniture contains special animations that makes sitting exciting. And the camera makes your avatar take pictures when you stand still.

Breadcrumbs

We build new worlds.

Cyberserenitys Blog

Cyberserenity, Virtual reality explorer, digital designer and CEO of 2worlds2go
  • Euro truck simulator 2, TruckersMP, VorpX, Oculus rift

    Finally I got some of my hardware to work and I have had a fun afternoon honking at trucks while driving slowly in my new car around Scandinavia. The landscape is just beautiful and the roads nice. I will have some coffee and then it is onward to the continent.

    This is so much fun.

  • Playing Adrift for a few hours.

    First time i really go deep inside a VR game. Well i got sick for a few times. But it works in the game because i suppose i would if i was trapped in a space station and moved around to much. It is a nice touch. Keep still in game to not get sick. It is a cool game and scary. Feeling of being there is nice.

    So you can do a nice VR game without killing things. I like that.

  • Back in to Sansar. Today Bryn Oh.

    Visited An evening at the Ballet by Bryn Oh. Not easy to find something you like. Bryn Oh is one of my fav artists in SL and she do not dissapoint. Like several tableau with a strong feeling of being in the theatre. I liked it.

     

    Visited some other nice places but the feeling of being alone is creeping up on you. When i visited Astro Port there was a avatar just standing there and when in VR that is just scary.

  • The quality of things in Second life.

    Visited the beach today and i am amazed. The mesh quality of things in Second life. And done right it is not very hard on the graphics card. Reducing lag. If it is done right.

    I used my Oculus to inspect the nice work and it made it a very nice experience, blink, blink. ( Did you see that.)

    Now we only need a new viewer and some some new shaders to play around with.

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