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Art space magazine is my magazine for virtual art on the web and in virtual worlds like Second life. There are many talented artists that work in art, architecture, fashion and many more artforms and i am trying to find them.
My SL profile Second life profile
If you want to reach the editorial staff firstname.lastname@example.org
Always trying to do some new things.
We needed a something like this.
I hope to write something new about the artlife soon.
I have been spending two days now with the Oculus Rift and I have had a lot of fun. It have been nothing of what I did expect. For good and worse. After some experimenting I finally got it going. Not to difficult. Of course I use DK2 so not much software are ready to use. It is very new. I have been testing games and of course Second life. And I have to say SL looks better in real immersive 3D. The Oculus screen is still to low resolution but you get the idea where virtual worlds are going in the future. I thought that rides and big landscapes would be the best but I was so wrong. Rides gets me motion sickness. When to may things move the brain just cant take it. Big landscapes do not translate very well to 3D. No it’s the small areas, houses and glades that really work the best. 3D art looks great. There is a new art form coming now me think. And of course the avatars. That’s the best of it all. Wow what cool avatars there are out there in SL land. When you see them in the Oculus there is a big difference from the ordinary computer screen. I just had to check out the adult areas and whhooohhooo HOT stuff. Guess why many people will buy this thing. What I would like to have in SL is a nice café where you can sit and look at people passing buy. Just like RL. The Oculus Rift is a big thing. I did some testing of some old games but size and gameplay are really off. I had a lot of fun with Half life 2 though. It updates so fast that I did not get any motion sickness. It is still a problem but maybe DK2 will fix that. Cant wait to visit some more places. My city on the OSgrid when it come up again and many more. Virtual worlds feels fresh again.
I visited the OS grid celebration of its 7th birthday. I looked thru all the builds, including my own. And I found that there are many talented builders and creators out there in hyper grid land. But the viewer graphics really needs some work. You can still do nice builds but there are a need for optimization and better building tools. Shuffling prims in Blender is not half the fun as building on a actual grid. And you cant do it together with friends. I need to be online to run a virtual company not sitting alone in my studio. I am waiting for my Oculus Rift and as I understand you need very high frame update to not get motion sickness. And the viewers only gets me a fraction of that even on my monster of a workstation. So maybe Linden lab is right when they try to create a new world. By the way I think the should keep the name Second life and call the world of today Second life classic. I think some easy stuff like changing the way ground looks with better opportunity for blending graphics and maybe some nice 3D grass would really do the thing. Today it looks like something from my Commodore 64. Plant life and the weather systems needs changing. Do something about the physics. And … and…
The new build for the OSgrid celebration. Many people looking for a new hype in virtual worlds. The upcoming Oculus and the High Fidelity world. I do not believe it will be another hype with a lot of media coverage. Virtual worlds are mainstream today. We are a lot of avatars using VW today and I suppose with all the different game worlds there are a lot of us. Nothing is new anymore. I use different worlds everyday. When I want to do some questing I go to Guild wars 2, if I want to drive fast cars with out killing myself I have Test drive unlimited 2, for art and socializing there is Second life and for building I go to my own devgrid or the OSgrid with Opensim.Today I use VATSIM and Flight simulator a lot. It is a thriving virtual community and a good example on how virtual worlds can build on a common interest. Flight simulator was not made as a virtual world software at all. It is a simulator/game but a lot of clever people did not want it to stop there. So by adding software and networking to a otherwise closed game program they succeeded in creating a new world with pilots and controllers flying thousands of flights everyday. Creating YouTube movies and pictures for all aspects of virtual flying. And a education system for everybody that wants to join in. It was not made as a virtual world software but ended up as one anyway. There is a strong force here. I think people want to create and work together. It is a basic human instinct to create new community's. So virtual worlds is here to stay.A new hype is not needed. Virtual worlds will expand without it anyway.
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