art space Magazine

Digital art and design magazine for the virtual world.

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Second life

Art in the virtual space.

memeArt space magazine is my magazine for virtual art on the web and in virtual worlds like Second life. There are many talented artists that work in art, architecture, fashion and many more artforms and i am trying to find them.


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Second life

My SL profile Second life profile

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If you want to reach the editorial staff artspace@2worlds2go.eu

 

You find us in Second life.

http://maps.secondlife.com/secondlife/Tabula%20rasa/100/138/25

art space Magazine

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Always trying to do some new things.

We needed a something like this.

I hope to write something new about the artlife soon.

 
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Author Profile: anna  - Website

I am a virtual pilot and citizen of the hypergrid. When i am not doing virtual i sometimes check in at my real work as a artist. Sometimes.

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Cyberserenity

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Cyberserenity artist and digital designer.
  • Just got of the grid and thinking about all the stuff I have learned from the last two days. I have to say I am feeling a lot of mixed feelings. The conference is of course a success. TY guys well done. But listening to Philip and the new tech developments I am not that sure about the evolution of Opensim. It is a big and complicated nest of code guarded by very few people. Can it change enough to be relevant in a few years? The new Second life and I suppose there will be a few new worlds will make it even more difficult to be something to spend time running and developing. On the other hand I see a lot of dedicated people using Opensim for business and recreation. My artist me say that this is a great platform for different art projects but my CEO of 2worlds2go say maybe to do something else. I did think that I would come out of the conference inspired and full of energy to create more stuff on my own grid. But instead I just feel conflicted. One big thing is the Oculus rift. I know it really works best in Second life and Opensim but I have this strange feeling it will not be the game changer people think.. A lot of talk about it but nobody really used it. Its like a great idea, but only on paper. I am going to get some sleep it is late in Sweden and see if I feel the same way tomorrow. I am sad to say I think I will do so. It is the future of Opensim and Second life that bothers me not the fantastic and great Opensim conference that was really fun. That’s one good thing.

  • It have been really good and is not over yet. Try to stay up for a few hours more. Of course Philips keynote was a eye opener. It is like where do we go from here. Loved the Avatars face animations in real time. Some minor problems with the tech as at all RL conferences but that is normal. Little bit disappointed about that nobody talks about the very world driving topic of SEX . It did probably build Second life in the beginning. Somebody should talk about it. Been a good day any away.

  • Tried out the new viewer today.  I did spend some time building and exploring Second life and I did not even get close to motion sickness. And I got a full interface if I wanted to. Great but of course writing on the keyboard did not work so good. Thought I would write this in world but, no that do not work. But I was impressed with the new viewer. Visited some gallery´s and enjoyed the art in a totally different way. The painting behind me on the picture is huge in SL and when it comes to art size matters. It is another way to say something with a work of art. Small thing should be small and large, well large. Building will take some time to learn but it is great to get the right size and be able to see what the final result will look like. I visited some of my old builds and some things just look silly and oversized. And then I have always tried to build for the avatars size. Guess I needed the Oculus to get it right. Firing up my dev grid now to see what more things I have to change. Have not been there yet and I just have to wait to go to Lendonia. Probably a lot of work. The new project viewer for DK2 is a great step forward for real virtual reality.

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